
BigfootGaming
Explore My Work
Welcome to my portfolio. I am thrilled you’ve come to visit my showcase of work that I’ve compiled over the years, which includes a combination of collaborations, commissioned work and personal projects. Take a look and feel free to get in touch if you’d like to discuss potential opportunities to work together.
The First Card Game
Veldora's Island

Card Game Playtest 1
Card Game Playtest 2


Card Game Playtest 3
The First Unreal Engine Games
The Second
Unreal Engine Games
Tile Based Game in Unreal Engine
First Landscape Attempt, GDN348 Project Assignment
"I haven't failed. I've just found 10,000 ways that won't work"
Thomas Edison


Work Within Necrotic Nightmare

During my time at necrotic nightmares, i was the creator of the boss fight nodes, the turret, turret controller table, door blocking object, and the flashbang. Although I only have the pictures and screenshots of the turret and the controller table.
Primarily I was designated as a Systems Designer

What I have learned was with the correct camera angles and stylization of your game and blueprints, you can very easily keep the immersion and atmosphere of the game as a whole in check, the most major problem I had during my time there was ensuring the functionality was fluid enough to not break the experience
Project Onyx
After Necrotic, i was moved to another project for the remainder of my degree and internship on a VR Looter Shooter named Project Onyx in the unity engine.
This was an engine I had no familiarity with but I was designated as a level designer which I was quite accustomed to in the unreal engine.
Below are a few of my creations that were made during the final month of my degree, they are mainly blockmesh designs as I was the Sole level designer and the project was just starting out.

Small Sized Grocery Store with an overhang office and a cargo bay.
Left to Right
Modern Home with an included Basement
Armor making station
Guard Tower
Crystaline Pillar
Blacksmith Forge

